Crisis Magnus

  • Name: Crisis Magnus
  • Homeworld: Karsia IV
  • Gender: Male
  • Career: Guardsman
  • Rank: Private
  • WS: 30
  • BS: 38
  • S: 33
  • T: 25
  • Ag: 31
  • Int: 36
  • Per: 30
  • WP: 33
  • Fellowship: 41
  • Wounds: 13
  • Fate Points: 2
  • Thrones: 76
  • Insanity Pts: 0
  • Starting XP: 400
  • Corruption Pts: 0
  • Build: Svelte
  • Skin Color: Fair
  • Hair Color: Dyed
  • Eye Color: Green
  • Age: 28
  • Quirk: Outrageous hair

*Divination: “Violence solves everything” WS+3

  • Accustomed to crowds
  • Caves of Steel
  • Hivebound
  • Wary
Basic Skills:
  • Tech-Use (Int) (Caves of Steel)
  • Awareness (Per) 100xp
  • Dodge (Agi) 100xp
  • Concealment (Agi) 100xp
Advanced Skills:
  • Speak Language (Hive Dialect) (Int)
  • Speak Language (Low Gothic) (Int)
  • Drive (Ground Vehicle) (AG)
  • Pistol Training (SP)
  • Pistol Training (Las)
  • Melee Weapons Training (Primitive)
  • Basic Weapons Training (Las)
  • Basic Weapons Training (SP)
  • Heightened Senses (Sight) 100xp
  • Lasgun “Mable II” (100 m, S/3/, 1d10+3 E, Pen 0, Clip 60, Full. Red Dot Sight, Reliabe) 5 clips
  • Las Pistol (30 m, S, 1d10+2 E, Pen 0, Clip 30, Full. Reliable) 3 clips
  • Custom Pump Shotgun Basic 45m S// 1d10+7 P: 12 R: 1/2 Spcl: Reliable, Balanced WT: W/gear: 9kg, w/o gear: 7kg cost: 4300 avail: one of a kind
  • Knife (3m, 1d5, R)
  • Guard Flak Armour
  • Uniform (CQC)
  • 1 week corpse starch rations
  • Uplifting Primer
  • Microbead (20T)
  • Respirator (25T)
  • Backpack (10T)
  • Lamp pack (15T)
  • Overcharge pack
  • Engraved knife (memento)
  • Plasteel toothpick (memento)

After living a relatively normal life in the Capital Hive of Karsia IV, Crisis’ life was torn asunder when an Ork Waaaagh came to his once peaceful planet. After being called up to the emergency militia, Crisis showed himself to be a remarkably good shot, but this did little in the face of the overwhelming ork force and the city defences were soon overrun. After “aquiring” a long las, Crisis regrouped with the remnants of his militia squad and began a campaign of guerella warfare, showing great knowledge of survival skills, camoflague use and the construction of ingenious traps. Crisis and his group of misfits wreaked havok upon the Ork forces for over six months before the Imperial Guard finally came and liberated Karsia IV from the green menace. Crisis quickly signed up to be attatched to the Karsian Irregulars, but his inability to follow orders and “overwhelmingly disrespectful” attitude meant that he never made it past the rank of private, and never allowed him to regain his cherised long las.

Crisis Magnus

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